The following is an email from Thomas Hutchinson, a reader of my books, interspersed with my responses: "Firstly I just want to say thank you very much for writing both Verbal Poker Tells and Reading Poker Tells, I have read both books cover to cover many times and would consider them the best poker tell books out on the market at the moment. So thanks again :) I have a couple of questions which ...
A couple of interesting hands from $1-2 NL
Just a couple interesting spots from some recent hands where someone's behavior played a role in my decision-making. First one is from $1-2 NL. I had about $700 and the guy directly to my left had about $600. A couple limpers in front of me. I limp with 46 of diamonds. The guy directly to my left was an older guy who was "tricky", and who liked to make small raises pre-flop as pot-builders in ...
Limit players who make it obvious they’re calling your bet
One of the more obvious behavioral tells you can see in any poker game is the “I’m calling you” move, where a player is ready to shove their chips into the pot, or in some cases actually does shove their chips into the pot before the bettor. There are several ways this tell can be displayed, and it means different things depending on a player’s tendencies and the situation, but in limit games this ...
Some tells in a $5-10 no-limit game
I went to Spirit Mountain Casino (in Grand Ronde, Oregon) this past weekend to study the difference between no-limit tells across a range of three different stakes: $1-3, $2-5, and $5-10. I wanted to do this because I'd been working on some chapters for the book related to how tells differ across stakes and between limit and no-limit. I'll tell you a few interesting observations I made on the ...
Most useful tells in limit poker
I’ve been playing more limit hold'em lately, and I’ve put some thought into the tells that are most useful at limit versus the most useful ones at no-limit. Obviously there’s a lot less psychological pressure in limit, which makes for less tells. And the regular players, even the horrible ones, are accustomed to the common situations of the game and therefore give away less information. But ...